Changes and Additions compared to Sigma/Black - Last Update 15/03/2021

PLATFORM: PS Vita; RELEASE: February 22nd 2012
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JTB123
Incendiary Ninja
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Changes and Additions compared to Sigma/Black - Last Update 15/03/2021

Post by JTB123 » Sun Mar 07, 2021 3:09 pm

Dusted off the old Vita this week thanks to a YouTube comment reminding me that I never wrapped up all the trophies in this game and it's really got me hooked. For one I forgot just how impressive this game is running on a Vita and second there is a lot of new content in this game and changes.

Seeing as I am one of three Vita owners in the UK odds are very few people will be able to help fill out this list but I'm slowly going to update this as I go as just from mopping up the few trophies I had left uncovered some big changes. Right now the biggest thing I want to figure out the is the MM scoring system, it is definitely different compared to Black and Sigma. I did a test run on Abysmal Lair 1 with almost identical stats and scored over 230K higher on the Vita version. This version also gives extra ninpo slots and items in certain missions as well which is a massive boost to score.

General Changes

Story Mode Changes

Mission Mode Changes

Scoring System Changes
Spoiler:
Each second is worth 200 points in Sigma Plus before the multiplier is applied, 500 points end game.

This means UT's are worth 25 seconds in game time instead of 50 from Black and Sigma.
Load Out Changes
Spoiler:
POTMN 1 = 2 EOSL instead of 0
POTMN 2 = 3 EOSL & 1 GSE / 2 Ninpo Slots instead of 0 items and 1 Ninpo Slot
POTMN 4 = 2 EOSL instead of 1
NP3 = 3 EOSL & 1 GSE / 2 Ninpo Slots instead of 0 items and 1 Ninpo Slot
AL 1 = 1 GSE / 2 Ninpo Slots instead of 0 items and 2 Ninpo Slots
AL 3 = 2 Ninpo Slots instead of 1 Ninpo Slot
MD 3 = 3 EOSL / 2 Ninpo Slots instead of 0 items and 2 Ninpo Slots
MD 5 = 3 EOSL / 2 Ninpo Slots instead of 0 items and 1 Ninpo Slot
DOTF 2 = 2 GSE / 3 Ninpo Slots instead of 1 GSE and 2 Ninpo slots
CG 5 = 2 EOSL / 2 Ninpo Slots instead of 0 items and 1 Ninpo Slot
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