Survival Missions - High Scores, Strategies and Discussion.

PLATFORM: Xbox 360; RELEASE: June 3rd 2008
Post Reply
User avatar
Puregrunt
Administrator
Posts: 1450
Joined: Sun Jul 24, 2011 9:33 am
Location: Sydney, Australia

Survival Missions - High Scores, Strategies and Discussion.

Post by Puregrunt » Mon Nov 07, 2011 1:45 am

Update Notes 06/04/2020

Any submissions after the above date will require a video showing the entire run along with the kill count. The leaderboard doesn't show kill counts unfortunately so I can't back date the existing scores with them but the mission select screen does show it so both the video and kill count will be added for future additions.


First main update has been done which is just tidying up the top ten and the first post. Next step is to incorporate the Survival breakdown information in the other thread but I might just tidy that up a bit too instead of trying to merge them.

Dragon Sword

1. evil miyavi -18,149,270
2. Puregrunt - 17,700,860
3. smorush - 16,060,500
4. NHK iconoclast - 14,849,800
5. Ultraviolent - 14,565,530
6. Grayson1048 - 14,296,910
7. YROGRVLNT - 13,971,380
8. DARK SUPA NINJA - 13,047,380
9. Agent MS - 12,710,770
10. XIRyuNuNinjaIX - 12,464,670

Vigorian Flails

1. blessed wind - 17,330,910
2. YROGRVLNT - 13,500,620
3. NHK iconoclast - 12,637,790
4. evil miyavi - 12,529,160
5. Grayson1048 - 12,422,430
6. mymyu - 11,689,420
7. Ryu Jaguar - 11,622,490
8. graygoat30 - 11,566,860
9. SN38 - 11,549,850
10. smorush - 11,411,470

Tonfa

1. Ryu Jaguar - 42,878,250
2. XIRyuNuNinjaIX - 24,483,930
3. NHK iconoclast - 19,241,120
4. smorush - 18,349,050
5. YROGRVLNT - 17,258,510
6. Killin Intent - 17,130,580
7. mymyu - 16,387,450
8. evil miyavi - 16,367,410
9. Grayson1048 - 15,564,660
10. MohuMohu1106 - 15,364,900

Scythe

1. oOboseOo- 21,588,540
2. DustiestWall633 -19,500,030
3. YROGRVLNT - 17,740,080
4. Killin Intent -17,182,000
5. Sauce em - 17,059,290
6. graygoat30 - 16,599,380
7. BenyBenAssis - 16,589,480
8. Puregrunt - 16,054,600
9. NHK iconoclast - 15,352,260
10. FlatKitten27895 - 15,342,210

Blade of the Archfiend

1. YROGRVLNT - 21,636,100
2. graygoat30 - 18,567,740
3. Complexity1339 - 18,335,890
4. NHK iconoclast - 16,425,370
5. XIRyuNuNinjaIX - 13,882,800
6. Grayson1048 - 13,245,490
7. Puregrunt - 13,220,340
8. JTB123 - 13,032,420
9. HAYABU2A - 11,737,530
10. enokinoko - 11,675,470

Kusari-gama

1. POL ANGEL - 14,356,880
2. graygoat30 - 13,894,190
3. XIRyuNuNinjaIX - 13,877,420
4. YROGRVLNT - 13,855,830
5. NHK iconoclast - 13,352,760
6. oOboseOo - 11,131,100
7. Puregrunt - 10,189,950
8. SoulCrusherBeta - 10,155,590
9. Grayson1048 - 10,140,470
10. Agent MS - 9,889,160

Falcons Talons

1. YROGRVLNT - 23,844,440
2. NHK iconoclast - 15,509,290
3. Daienkai - 12,933,440
4. Ryu Jaguar - 12,883,350
5. TYOBE - 12,017,550
6. Puregrunt - 11,896,450
7. JTB123 - 11,546,110
8. oOboseOo - 10,330,500
9. Karakassa - 10,200,410
10. CannikinX - 10,132,330

Lunar

1. karakassa - 16,388,000
2. NHK iconoclast - 15,600,740
3. YROGRVLNT - 14,414,780
4. TYOBE - 14,042,470
5. Grayson1048 - 13,950,310
6. XIRyuNuNinjaIX - 13,838,050
7. CannikinX - 13,758,500
8. Jig9798 - 13,073,340
9. Puregrunt - 12,977,180
10. JTB123 - 12,915,760

Click spoiler to show format breakdowns and key notes - Work in progress
Spoiler:

The mission difficulty is always labelled as "Acolyte", no matter how far you progress. But make no mistake, Survival mode will test your Ninja Skills to the max, even in the first round, where the enemy durability is only on the Acolyte difficulty. Each round you play lasts for about 15 minutes. There are 14 waves of enemies in both Format A & B. Both include a battle with Fiend Genshin at the end. You can give or take a few minutes depending on how fast you can get through them. I managed to beat a Scythe round in about 11 minutes because of it's incredibly destructive power. Most of the other missions though, are anywhere between 13-16 minutes. But as i said, it can depend on how fast you can get through it.
*You can easily identify what round it is by the music. Acolyte "Confrontation", Warrior "Thundering Peril", Mentor "Foul Power" and Master Ninja is " Twisted Shadows". They are all tracks from the Ninja Gaiden 2 soundtrack.*
Once you have beaten a round, you restart again. But when you restart the next round, the difficulty changes. The first round is Acolyte, the second is Warrior, third is Mentor and the fourth is Master Ninja. If you are able to beat the Master Ninja round you are restarted again on the Master Ninja difficulty. You are rewarded one Grain at the end of each successfully cleared round, to use at your disposal. You start the first round with no healing items in your inventory. You are given one Ninpo slot, which is filled with access to all Ninpo types at level 3 power. You have just 30 incendiary shurikens to use as well as 30 arrows. The Windmill Shuriken is available to use as well as the standard Shuriken. Your lifebar does not refill automatically like it does in the regular game, you must rely on blue essence.
You have to face 14 waves of enemies and Fiend Genshin at the end as well. In the first round Fiend Genshin will be accompanied by 4 sets minions, whereas in subsequent rounds he only has one set.
Getting past the first wave consistently in both formats can be very inconsistent due to the different minions Genshin has. The Mages in format A are significantly harder to deal with than the Tac Ninja for a number of reasons and you have to take out 4 rounds of them and manage Genshin at the same time.
----------------------------------------------------------------------------------------------------------------------------
Enemy formats and spawns
There are two different sets of enemies in Survival mode and each format applies to 4 of the 8 weapons:
Format A Weapons: Dragon sword - Kusari-gama - Blade of the Archfiend - Eclipse Scythe
Format B Weapons: Vigoorian Flails - Falcons Talons - Tonfa - Lunar

Below is a breakdown of the spawns for Format A:
Wave 1
Regular Black Spider Ninja with Dual Katanas and Claws
Wave 2
Incendiary Ninja, Regular Spider Ninja with Dual Katanas and Bow's + Regular Mages
Wave 3
Incendiary Ninja and Regular Dogs
Wave 4
Regular Spider Ninja with Dual Katanas and Lycans
Wave 5
Incendiary Ninja and Grey Gaja's
Wave 6
One Grey Rasetsu and Red Gaja's
Wave 7
Pill Bugs
Wave 8
Armored Fiend dogs
Wave 9
Giant Mechs and Fiend Mages
Wave 10
Red Dragon Gala, Incendiary Ninja and Fiend Incendiary Ninja
Wave 11
Fiend Mages and Chainsaw-Cannon Zombies

Wave 12
Giant Mechs, Lycans and Incendiary Ninjas
Wave 13
Multi Rocket Tac Ninja's
Wave 14
Fiend Genshin and Minions (4 sets of 3 Fiend Mages)
FORMAT B
Wave 1
Regular Black Spider Ninja with Dual Katanas and Machine gun Tac Ninjas
Wave 2
Incendiary Ninja and Single Rocket Tac Ninja's
Wave 3
Single Rocket and Machine gun Tac Ninja's with Pink Van Gelfs
Wave 4
Pink Van Gelfs and Grey Gajas
Wave 5
Multi Rocket Tac Ninja and Machine Gun Tac Ninjas
Wave 6
One Red Rasetsu with Baby Mech minions
Wave 7
Recovery Wave with Bone Scorpions
Wave 8
Giant Mechs and Red Gajas

Wave 9
Green Van Gelfs and Single Rocket Tac Ninjas
Wave 10
Hoverbots and Fiend Mages
Wave 11
Single Rocket and Machine Gun Tac Ninjas
Wave 12
Giant Mech's, Baby Mechs and Marionettes
Wave 13
Single Rocket and Multi Rocket Tac Ninjas
Wave 14
Fiend Genshin and Minions = 4 sets of Tac Ninja
----------------------------------------------------------------------------------------------------------------------------
Green Essence - Karma Multiplier
The green essence orbs increase your karma earned by 2,3,4 and maxes out at 5x if you collect 4 green orbs. There is a timer on how long you can use this burst of karma multiplier to your advantage. So it really does become quite strategic on when and how you should use it.
A single green essence absorbed lasts for exactly 30 seconds before it expires. Maxed green essence (5x) lasts for exactly 2 minutes. When playing for score you’ll want to keep the multiplier up whilst you're carving through the waves, but working in 20+ hit combos into your fighting routine and keeping an eye on your combo count to ensure that you are making the most of 20+ hit combo opportunities. Sneaking in a few kills here and there right after UT's is one good way to get those opportunities.
A melee weapon UT will give you maybe a 10-15 to 20 hit combo already, all you need to do is target the closest enemy/s and do a regular kill and you will greatly increase your ratio of receiving another green essence. You definitely want to be chaining UT's when the multiplier is maxed, as this will generate massive karma. It also helps you get through the waves faster. But don't spam them too much. Use them effectively, without compromising time or 20 hit combo opportunities. An example is, say not to kill the last enemy of a wave with an UT, where you should be killing the enemy normally and preparing to charge the UT for the next wave.
As a guide, if the average length of one round is 15 minutes, then you should be aiming at generating at least 2 green essence every 2nd wave, or 1 every wave. The first wave of enemies you should be aiming for a 5x multiplier, and then maintaining that multiplier for the rest of the round.
Using the regular shuriken can also help with weapons like the KG, Talons and Scythe. Work them into your combo to increase the combo count and generate the green essence.
Green Essence orbs when absorbed will instantly give a UT like red or blue essence so keep this in mind if you get green drops when your multiplier is fresh.
There are some specific situations where it's pretty important to have a maximum multiplier. The Grey Rasetsu and Fiend Genshin. You get an additional 200K each if you can kill them before the timer runs out. With the Rasetsu, it's not that hard, because he's pretty easy to take down. Fiend Genshin is a lot harder. You have to pick your shots and do maximum damage to finish him off quickly. But just keep those two in mind for scoring purposes.
----------------------------------------------------------------------------------------------------------------------------I
Red, Blue and Yellow essence
Blue essence should always be used for health unless you’re at 90% or above or you have one to spare. Your health is everything in this mode.
There might be some instances where the UT the blue could give you is more important, for example on the Van Gelf mechs or Red Galas but only go for it if you know you can land it. If you go for a UT and it gets stuffed or whiffs then you’ve wasted a lot of health and gained zero kils for it.
The Rasetsu’ will drop a huge health orb that refills approximately 40% of your life bar so going for these instead of OT kills in late rounds is something to keep in mind.
Red essence is normally always best used for Inferno or Wind Blades ninpo if it pops up. Even if you don’t particularly feel like you need to use it you probably should. You may get some extra blue drops or green drops. Keep this in when facing ninjas as the Wind Blades ninpo can take out a large number of them at once.
Use yellow essence for UT’s all the time. There is no shop so collecting this is pointless.
Green Essence is generated more by doing combos of 20 and over, Blue will generate more often when you are low on health and as long as the combo is under 20, Red will generate very rarely with combo's under 20 and yellow will generate under any condition.
----------------------------------------------------------------------------------------------------------------------------
Fiend Dogs
These guys are like the Achilles heel for most NG2 players. It took me a long time to get comfortable with them. They can pounce on top of you, wind path off of your head, bite your ankles, dive at you, throw incendiary shurikens at you, and the last one, the suicide bomb. I think everyone's had a taste of that one. You face them in missions 17 (Dragon Sword), mission 20 (Eclipse Scythe), mission 21 (Blade of the Archfiend) and mission 22 (Kusari-gama). It helps to have a Ninpo available, but it's not critical. If you are to use a Ninpo, use an Inferno on them. You will kill 3 with one blast. To get through their wave you need to have a few certain skills under your belt, or a whole lot of luck. Obviously you can just outright attack them with whatever weapon you are using, but it's has more to do with executing moves that have lots of i-frames, chaining UT's and constant movement.
The enemy AI is looking for one thing and one thing only. How and when they can exploit your recovery frames. This is why i-frames are so important. The more i-frame moves you can pull off and incorporate into your combo's and UT's, the less likely you are to be tagged, bitten or suicide bombed.
There are many moves that have i-frames. Even just the basic wind run (X+A) will provide i-frames. Flying swallow, 360 ET and UT, Gullotine Throw, Izuna Drop, counter attack (X or Y), just to name a few. When you get tagged by their incendiary shuriken, with the right timing you can just tap X+A together and you are invulnerable. You do not want to be trying to hit them with a charged projectile, like the Bow or WS. They will take full advantage of your recovery and go for the jump and pounce. Maybe a suicide bomb if you're unlucky.
Keep on the move, use the essence for UT's. Move when the UT's finish, keep moving, keep using the wind path to target them and abuse the i-frame moves. Inferno Ninpo them if you have one, this does huge damage and will take them out in the early rounds.
----------------------------------------------------------------------------------------------------------------------------
Windmill Shuriken
Now this is a weapon. It's so powerful it has its own Ultimate Technique!
In survival you should be using it a lot. For ranged, projectile UT's. It slices through practically everything! Ninja's, Lycans, Gaja's, Marionettes, Tac Ninja's, Beetles, Bone Scorpions, Van Gelfs (Pink and Green), Mages...the LOT. It does not work against the Mech's (both types), nor does it work on Rasetsu, Red Gala's or Genshin. It's prefect for doing OL UT's from a distance. It even staggers enemies backwards without doing its UT. Incorporate it into your repertoire, use it when you have the 5x multiplier and chain it into your OL attacks. It's unlimited to use and generates a lot of karma.
----------------------------------------------------------------------------------------------------------------------------
The recovery stage - Wave 7
In both formats, there is a recovery wave. In format A, it's beetles. In format B, it's Bone scorpions. It is the very first wave after the Rasetsu fight. You can use it for two things. Generating even more karma (if you still have multiplier) or the more common one, recovering some health to prepare yourself for the next wave of enemies.
Run clockwise, or anti clockwise around the perimeter of the arena, dash jumping and throwing the Windmill Shuriken. Watch the combo meter doesn't exceed 20 if you are trying to generate some blue to top up your health. If you have enough health, go for the multiplier. Ideally you need a bit of both. Your objective should be to make it up to the Rasetsu with a 5x multiplier, kill him, get your 200k bonus and get some blue and green for the waves after the recovery section. In each format, the waves after the recovery section are, Giant Mechs with Red Gajas, and Armored Fiend Dogs. You want to be as prepared as possible as both these waves are very challenging.
The Scythe’s YYYY string is superb for killing a lot of bugs at once and giving several blue orb drops if you’re at low health here as is the Kusari-Gama’s YYYY string.
If you do decide to generate some karma instead of using it to recover, kill a few enemies with the WS, one you have generated some essence, switch to the Bow and do either OL charged UT's with it, of just regular UT's. Watch for how close the enemies are though as it doesn't take much to miscalculate where they are distance wise.
----------------------------------------------------------------------------------------------------------------------------
Essence Staggering
A lot of NG players are aware of essence staggering, or essence dragging if you will. Essence speeds up your UT. When you hold block, the essence does not get absorbed (providing there are still enemies on screen). You use this to chain UT's, do OL UT's, Projectile UT's and provide i-frames whilst in the UT animation. You need to get into the habit of utilizing the block, but as you're moving about. Ryu will still move just as fast as he does without it. He will not absorb essence if you are in the middle of a combo. It's only when you release the block button and essence is nearby. Wind Path into OL UT's works well, Wind Path into OL projectile UT's (WS), assisting in UT charge speed for the next wave etc.

You want to start each wave with an UT. Always watch where the last enemies are in each wave, as it's going into its dying animation or is killed, immediately dash jump into an OL UT status. If there is essence still there and the enemy is still going through it's death animation you can use it to speed up the charge. If not, most times if you are quick you can almost always get to level 2 UT status. Some waves are better starting with a projectile UT and others a regular UT. One really easy way to tell if you've killed an enemy (especially the last one) is to watch the kill counter bonus.
----------------------------------------------------------------------------------------------------------------------------
Ninpo
In Survival, you have all the same Ninpo as you do in the regular game. The Art of Inferno, Art of Wind Blades, Art of the Piercing Void and The art of the Flaming Phoenix. All are maxed at level 3. You only need to use 2 of them. Inferno and Wind Blades. The other 2 are practically useless for Survival. Wind Blades is best for when you're surrounded and Inferno for targeting more powerful enemies or for ranged attacks, like fiend mages for example. Wind Blades is generally the best one to use on weaker enemies as it does the most damage in close quarters, provides i-frames and kills enemies faster so it allows for faster essence gathering.
----------------------------------------------------------------------------------------------------------------------------
Fiend Genshin
Here's another part that puts a lot of players off. Fiend Genshin. It would be challenge enough just to fight him one on one, but you have to fight his minions as well. This fight is very tough, not just because Genshin is so powerful, but you are not at full health by the time you face him. The first round is the most challenging. You have no grains as back up, you probably won't have a Ninpo and your health bar will not be in optimal condition. Format A is the harder of the two. Tac Ninja's die pretty easily, they really only present a challenge when they keep trying to repeatedly stun lock you with gun fire whilst you are defending against the myriad of Genshins attacks. The Fiend Mages can be a real nightmare. They can teleport, throw fireballs at you, the dreaded flame pit, the flaming ground streak, suicide grab and just their general grab and stun. Anything to leave you open to a devastating attack from Genshin.
In both fights, you want to be getting rid of those minions FAST. That way you can fight Genshin one on one. You will never defeat him whilst there are multiple minions on screen. There is just way too much going on, firstly for you to even see, and secondly you won't even be able to do one decent combo without at least one minion exploiting that recovery frame (as small as it may be), and the next thing you know you've been underworld dropped and the whole round has gone to waste and you have to restart. For the Tac Ninja's, almost anything will do. The mages, you will be relying more on the GT. It can be weapon dependent. The Talons: Flying Swallow into Izuna Drop: Dragon sword: Izuna drop, 360 Y into Izuna Drop, Scythe use the GT, Kusari-gama use the GT, Lunar: XXY or GT, Tonfa use the GT, 360 Y or Izuna drop.
You have to keep an eye on Genshin at ALL times. If you create too much distance from him, he will try to projectile attack you, he will also try the ground-smash flame attack. If you are using mainly the GT to dispatch the minions, you will be invulnerable when he does these. Most other moves will protect you as well, especially the Izuna drop. The problem with not using the GT, is that when your move animation completes you are open to attack, even for such a small window of opportunity, it can and will be exploited.
Ninpo is the best way to kill the minions, if they are all really close to you then use wind Blades, if they are spread out use Inferno and go into the aiming mode and make sure the minions are targeted and not Genshin.
Now that you are more or less comfortable with getting rid of the minions, you can focus on the Boss. Genshin has a few very powerful attacks to watch out for. The Underworld drop is probably the worst. You need close to a full health bar to survive even just one- on Acolyte. Anything Warrior and above is instant death. You can see him trying to set you up for one, he will end his combo with a guard break, you stagger back and he pile drives you. It’s very fast. Other times, he will guard break but won’t perform the drop, you just kinda get flung up in the air and come back down again.
His flaming shuriken attack is fairly easy to avoid. Just dash through it. When he does his ground flame shockwave, just press A to jump vertically. His regular combos, just make sure you dash-block away from them. Don't try to attack him whilst he's still in his animation, you will come off second best. Wait until he's done before you perform your combo. There is one other attack he does that you need to look out for. What he will do is, standing still, swish his sword back and forward, there is an audio cue that goes with it, IIRC he kinda laughs at Ryu. If you are too close to him, he unleashes a massive guard breaking combo that strips off about 80% of your health bar.
Attacking Genshin
Yep this has its own section as you have to understand something in order to defeat Genshin consistently and that is hit-confirming your strings.
Never, ever dial in a full combo against Genshin. You need to use something where the first hit or two give enough stun to where you can see them hit and then commit to the full string. Wherever possible it’s best to use single hit strikes so the option of him interrupting you isn’t even on the table. For example >Y with the Talons or single Y presses with the Scythe.
IF HE BLOCKS YOUR FIRST ATTACK BACK OFF AND WAIT FOR ANOTHER OPENING! NEVER TRY TO DOUBLE DIP ON GENSHIN!!!
Below is a list of some of the better options to use against him. Safety is the top priority when damaging Genshin, if something is high risk it’s simply not a good choice against him. On the higher rounds his damage output is too dangerous to try risky strategies on him.
Everything here is going to go by the rule of hit-confirming so if you see a string, it is implied it has been hit confirmed to begin with.
One thing to keep in mind is you have a weapon that can safely Izuna Drop then go for this whenever you can. The splash damage of the Izuna Drop can double connect on Genshin and this does a very high amount of damage to him as well as taking out the minion you hit with it.
TRUE DRAGON SWORD
XXY>Y
XY(hold) into YY or YYYY - Note YYYY is NOT guaranteed
YYYY
FALCONS TALONS
Just use >Y into >Y - You can sometimes connect 5 in a row and it’s completely safe even if he blocks it.
TONFA
>YY-HJ-360Y
XX>YY
BLADE OF THE ARCHFIEND
YYYY
LUNAR
XXY - Sometimes the Y hit in this string double connects which deals massive damage.
KUSARI-GAMA
Basic: Fuji Drop -> X,X,X,X,X Thunderous Flying Sparrow -> X,X,X,Y Temple Bell Drop X,Y,Y,Y,Y Ear Slicer X,X,X,Y,Y,Y Slicing Wind into Thunderous Light X (while jumping) then Y,Y
Advanced: Dancing Maple -> Y,Y,Y,X One Hundred Flames X,Y,Y,X,X
ECLIPSE SCYTHE
Stagger single press Y attacks. Acts the same way as the Talons but is even better due to range.
Last edited by Puregrunt on Thu Oct 17, 2013 9:08 am, edited 17 times in total.
User avatar
Massaca
Splatter Witch
Posts: 2774
Joined: Sun Jul 24, 2011 1:04 am
Location: Earth, Space, in the rocket ship (NSW, Australia)

Re: Survival Missions

Post by Massaca » Mon Nov 07, 2011 1:52 am

Oh so that's what happened. Sorry man.
Hate to bring bad news but judging from the 360 board at GFAQs this has been happening to a fair amount of people and MS either can't or isn't doing much about it to get people their accounts back. Some guys have been waiting several months but MS seems unable to help. They have been setting up new accounts and giving them everything they had purchased on those accounts for people having this issue but that's all in the US.


If you need the stuff from the first page of the survival thread at IW's I have it copied in notepad at home, but it's a couple months old.

Edit: oh and spectacular acolyte score :surprise:
I tried playing around a bit this morning and I'm horrendous :laugh:
User avatar
Puregrunt
Administrator
Posts: 1450
Joined: Sun Jul 24, 2011 9:33 am
Location: Sydney, Australia

Re: Survival Missions

Post by Puregrunt » Mon Nov 07, 2011 2:42 am

You won't believe this....i got my money back!


I just called my bank and they said there was a deposit made last week, i didn't check (doh). MS didn't even tell me....useless. Even the XBL customer care chick didn't know, she said it was still under investigation. My god, they really don't communicate with each other.

I haven't checked the GT yet, it may be gone for good.
User avatar
Massaca
Splatter Witch
Posts: 2774
Joined: Sun Jul 24, 2011 1:04 am
Location: Earth, Space, in the rocket ship (NSW, Australia)

Re: Survival Missions

Post by Massaca » Mon Nov 07, 2011 2:45 am

:surprise: M$ gave you money back? Maybe that asteroid will hit.
What was the money you got back for though?
User avatar
reim0027
Administrator
Posts: 4725
Joined: Sun Jul 24, 2011 3:52 pm

Re: Survival Missions

Post by reim0027 » Mon Nov 07, 2011 3:05 am

LOL at M$. :bitch:

Glad you got your money back man. :yingyang:
UltraViol3nt
Shadow Imp Fiend
Shadow Imp Fiend
Posts: 171
Joined: Mon Nov 07, 2011 4:01 am

Re: Survival Missions

Post by UltraViol3nt » Mon Nov 07, 2011 4:10 am

Sweet score PG. I'll have to check out your NC when I get the chance.

I again haven't really been playing, just been a little busy. I did manage 11.3M with the lunar, and surprisingly it was maybe my fifth attempt or so. I was going to make it into a video, but something started happening with my computer. I installed half life 2 and the original quake, and for some reason my PC just started slowing to a crawl, and I was using over 50% of my memory at all times minimum, and often 80%+. This created unbelievable lag on the video and made commentary impossible. I ended up uninstalling a bunch of stuff I didn't need and cleaned out my registry and it seems to be back to normal, but now I just don't really have time to do it. I'll get to it pretty soon though.

I think I'm going to shoot for the #1 lunar score though, because I honestly don't see beating it as being too much of a problem. It's definitely the easiest weapon for me to use. Anyway, I'm not making that a goal of mine really. After I beat the 12M mark I'll just move on to the KsG.
UltraViol3nt
Shadow Imp Fiend
Shadow Imp Fiend
Posts: 171
Joined: Mon Nov 07, 2011 4:01 am

Re: Survival Missions

Post by UltraViol3nt » Mon Nov 07, 2011 6:18 am

Actually found some time, and the videos are encoding! Lunar survival w/commentary soonish.
UltraViol3nt
Shadow Imp Fiend
Shadow Imp Fiend
Posts: 171
Joined: Mon Nov 07, 2011 4:01 am

Re: Survival Missions

Post by UltraViol3nt » Mon Nov 07, 2011 10:46 am

Lunar vids...I might post the later rounds if I get the itch. The beginning and end of the first vid is kinda screwed up, but I don't care. Amateur FTW.


Part 1:
" onclick="window.open(this.href);return false;



Part 2:
" onclick="window.open(this.href);return false;
User avatar
Dark Hazuki
Administrator
Administrator
Posts: 2589
Joined: Sat Jul 23, 2011 8:00 pm
Location: Hampshire. UK.

Re: Survival Missions

Post by Dark Hazuki » Mon Nov 07, 2011 11:11 am

Nice vids, UV. Thanks for posting. I've quickly added them to the main video site, if you don't mind, but when I get more time tonight, I'll give them a watch. Good job. mate.
UltraViol3nt
Shadow Imp Fiend
Shadow Imp Fiend
Posts: 171
Joined: Mon Nov 07, 2011 4:01 am

Re: Survival Missions

Post by UltraViol3nt » Tue Nov 08, 2011 3:04 am

Wow, that was fast. Thanks =)
User avatar
reim0027
Administrator
Posts: 4725
Joined: Sun Jul 24, 2011 3:52 pm

Re: Survival Missions

Post by reim0027 » Tue Nov 08, 2011 3:12 am

You make it look easy. Would a regular UT give more points (more instant kills)?
Jig9798
Pillbug
Pillbug
Posts: 11
Joined: Tue Nov 08, 2011 1:16 pm

Re: Survival Missions

Post by Jig9798 » Tue Nov 08, 2011 1:50 pm

So this is where you all ended up!?!

PG - crazy score for the first round, too bad about genshin ... probably would've been a a pretty nasty run (not that it wasn't already).

UV - I posted on your YouTube vids. No doubt in my mind you could put up a killer score with the lunar, if you wanted to take the time to do it.

Funny story, we got nailed with >14 inches of snow a couple weekends ago. Lost power for about a day or so. When it turned back on, everything worked fine except my wireless router. It wouldn't power up, tried different outlets, different power adaptors. Nothing, not even a blip from the indicator lights. My fiance and I have been fighting over the ethernet cable since. So no xbox live for me 'til we get a new one. Of course during this time i put down a nice lunar run. Finished with just over 11M. Killed offscreen by the last marionette before genshin on the mentor round. I was pumped, top 10 for sure! I tried hooking up the ethernet cord to the 360 and connecting but apparently it doesn't like that very much. Wasn't able to upload score. But I'm pretty sure I can beat that score, just a question of when.

Reim - Regular lunar UTs are tricky on survival. In my experience its hit or miss with them (literally and figuratively). The amount of space you have makes it so you usually end up facing the outside of the arena and the wave of fire only hits 1 (maybe 2 enemies). You can however direct this UT. After the initial hit, if there are enemies behind you can target them and reverse direction. But again you'll be lucky to take out more than 2 enemies. IMO, the best time to use a regular lunar UT is when there are a ton of enemies concentrated (van gelf, gaja wave) or when there are rocket ninjas lined up around the perimeter. In the latter scenario, you can essentially collect each one along your way. The most i've ever killed in one swoop was 5. Even if you could guarantee that you'd take out that many each time, I think I would still favor 360 UTs. At 25k a pop plus 15k instant kill and/or 15k killing spree you can easily eclipse the karma obtained from 1 reg UT taking out 5. That said, the regular UT is rather disappointing in survival play.
User avatar
Puregrunt
Administrator
Posts: 1450
Joined: Sun Jul 24, 2011 9:33 am
Location: Sydney, Australia

Re: Survival Missions

Post by Puregrunt » Mon Dec 12, 2011 1:35 am

Shaking off the Ninja rust and giving these another go. Been playing around with the Dragon Sword and scored 12.5 million, not bad for being rusty. I'm using my new gamer tag and only playing survival missions. So far i have played Dragon Sword, Scythe, Tonfa, Lunar and BoTA. Haven't touched the Talons, Flails or Kusari-gama. I have accumulated about 50 million karma.
User avatar
reim0027
Administrator
Posts: 4725
Joined: Sun Jul 24, 2011 3:52 pm

Re: Survival Missions

Post by reim0027 » Mon Dec 12, 2011 2:20 am

12.5 = rusty? Damn. What's your new GT?
User avatar
Puregrunt
Administrator
Posts: 1450
Joined: Sun Jul 24, 2011 9:33 am
Location: Sydney, Australia

Re: Survival Missions

Post by Puregrunt » Mon Dec 12, 2011 2:31 am

"Master Ninja IW"


Send me a friend request if you like. I was just playing Scythe and scored 4.98 million for the Acolyte round, i got beaten by damn mages in the boss fight. They did those flaming pit things repeatedly until i died whilst Genshin was all over me. Typical. The AI really is ball busting. :headbash:

:laugh:
User avatar
reim0027
Administrator
Posts: 4725
Joined: Sun Jul 24, 2011 3:52 pm

Re: Survival Missions

Post by reim0027 » Mon Dec 12, 2011 2:45 am

How do I send you a Friend Request?
User avatar
Puregrunt
Administrator
Posts: 1450
Joined: Sun Jul 24, 2011 9:33 am
Location: Sydney, Australia

Re: Survival Missions

Post by Puregrunt » Mon Dec 12, 2011 2:50 am

Over XBL.
User avatar
reim0027
Administrator
Posts: 4725
Joined: Sun Jul 24, 2011 3:52 pm

Re: Survival Missions

Post by reim0027 » Mon Dec 12, 2011 2:53 am

WTF??? I sign into XBL with my email address and password, and I get the ID: TangledChaff810?? I just checked my Windows Live account, and that one is correct.
User avatar
Massaca
Splatter Witch
Posts: 2774
Joined: Sun Jul 24, 2011 1:04 am
Location: Earth, Space, in the rocket ship (NSW, Australia)

Re: Survival Missions

Post by Massaca » Mon Dec 12, 2011 2:57 am

Ring Micro$oft ASAP. Tell them what happened. Is everything still in english?
User avatar
Puregrunt
Administrator
Posts: 1450
Joined: Sun Jul 24, 2011 9:33 am
Location: Sydney, Australia

Re: Survival Missions

Post by Puregrunt » Mon Dec 12, 2011 3:00 am

It sounds to me like your account has been compromised. get on the phone to Microsoft right away man. Its happening to lots of accounts lately. Its why i had to create the new GT.
User avatar
reim0027
Administrator
Posts: 4725
Joined: Sun Jul 24, 2011 3:52 pm

Re: Survival Missions

Post by reim0027 » Mon Dec 12, 2011 3:12 am

Ok. I'm in the queue for support chat.
User avatar
Puregrunt
Administrator
Posts: 1450
Joined: Sun Jul 24, 2011 9:33 am
Location: Sydney, Australia

Re: Survival Missions

Post by Puregrunt » Mon Dec 12, 2011 3:13 am

Good luck man, hope it all works out. My old GT is still locked from the investigation and i'll probably never get it back.
User avatar
Massaca
Splatter Witch
Posts: 2774
Joined: Sun Jul 24, 2011 1:04 am
Location: Earth, Space, in the rocket ship (NSW, Australia)

Re: Survival Missions

Post by Massaca » Mon Dec 12, 2011 3:25 am

It's been happening a lot for many months now. From what I've heard if it's had it's locale changed you're screwed. M$ will give you a new account with all the purchases from your last one validated on it but you can't get the account back. If it's only been hacked and had it's GT changed (which form the little info I know right now) M$ should give you a free name change and then just change your password.

I wouldn't get your hopes up though.
User avatar
reim0027
Administrator
Posts: 4725
Joined: Sun Jul 24, 2011 3:52 pm

Re: Survival Missions

Post by reim0027 » Mon Dec 12, 2011 4:14 am

Bugger. How is it happening?
User avatar
Massaca
Splatter Witch
Posts: 2774
Joined: Sun Jul 24, 2011 1:04 am
Location: Earth, Space, in the rocket ship (NSW, Australia)

Re: Survival Missions

Post by Massaca » Mon Dec 12, 2011 4:16 am

I dunno. Same way people hack most digital accounts I guess.
:shrug:

Edit: BTW, how's it going?
Post Reply